Saturday!

So I bought the new Mass Effect: Andromeda…

1950s CEREAL COMMERCIAL FLICKER RINGS PREMIUM

Erm. April Fool’s.

Anyway, we talked a few weeks ago about Klei’s Oxygen Not Included and, since then, I’ve put a handful more hours into it, explored a little bit more, killed a few more clones, and had to anxiety quit a number of times due to oxygen getting low. In getting frustrated, I’ve checked various forums to see how to best make a sustainable colony and, seriously, the ways to do that are pretty dang gross given that there aren’t *THAT* many sources of water in the game but, erm, “bodily functions” produce it pretty reliably.

And once I discovered *THAT*, I said “you know what? I’ll wait for the next major build.”

The number one thing that bugs me about survival games like this sort of thing is when there is one optimized build that is far and away better than all others and if you want to make it past day 75, you have to use it. I prefer to wander around and figure out a way that doesn’t require lateral thinking about how the water cycle *REALLY* works.

In the short term, a co-worker pointed out that Klei made their own version of X-Com: Enemy Unknown called Invisible, Inc and, well, Klei has impressed me with the quality of the games they put out *AND*, it turns out, Invisible, Inc was part of that absolutely gimungous Humble Bundle that came out a few weeks back so I already had it in my library.

So I’m giving that a shot. Well, when I’m not doing WrestleMania prep.

So… what are you playing?

(Picture is HG Wells playing a war game from Illustrated London News (25 January 1913))


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Jaybird is Birdmojo on Xbox Live and Jaybirdmojo on Playstation's network. He's been playing consoles since the Atari 2600 and it was Zork that taught him how to touch-type. If you've got a song for Wednesday, a commercial for Saturday, a recommendation for Tuesday, an essay for Monday, or, heck, just a handful a questions, fire off an email to AskJaybird-at-gmail.com

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8 thoughts on “Saturday!

  1. A lot of these roguelike games end up as “nominal build” games, where there are a whole bunch of options available, but if you don’t optimize for the end state then you probably won’t get there (and you won’t win even if you do.) FTL, in particular, seems to work this way; there’s a set of things you do to make the End Boss fight winnable, and if you don’t do those things it’s either impossibly difficult or just impossible.

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    • FTL, in particular, seems to work this way; there’s a set of things you do to make the End Boss fight winnable, and if you don’t do those things it’s either impossibly difficult or just impossible.

      *pulls out notebook*

      Incidentally, what are those particular things you have to do to make the End Boss winnable?

      Asking for a friend.

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      • How I Did It:

        I’m pretty sure you’ve played enough to unlock the first Engi ship. (I think it’s called “The Torus”. At least it is on my game.)

        Your emphasis will be on getting a good drone build. For me, this meant two ion blast guns that took out shields and weapons and maybe a third weapon for helping your drones. But the main thing that will kill your enemies are the drones and the main thing you’re doing is using the ion blast to keep the enemy’s ship crippled.

        Oh, and don’t get boarded.

        That’s how I did it the first time.

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