Saturday!

So I’m in The Last of Us. This is the game that’s getting all of the “Citizen Kane” awards from folks and I’m struck by how linear the storyline is. Maybe that’s the price to pay for this sort of thing… but, so far, it’s like hearing that they made a Citizen Kane Video Game, then made all of the action scenes interactive between walking scenes with dialog exposition. That’s not what made Citizen Kane Citizen Kane, guys. Which is […]