Confessions!

by Jaybird on February 23, 2012

(This guess post was written by our very own James K!)

My first exposure to miniature wargaming occurred back in 1994 when I first played a game that was being re-branded from Space Marine to Epic 40,000.  Naturally this game was produced by Games Workshop – that vast and ruthless empire that for so long has held non-historical wargaming fast in it’s iron hand.

While Epic didn’t last long for me, my protracted relationship with Games Workshop carried on unabated for years.  I played Necromunda (Van Saar and Redemptionists), Blood Bowl (Humans), Warhammer 40k (Blood Angels and Necrons), Warhammer Fantasy (Empire and Tomb Kings), and Mordheim (Reikland Mercenaries).  I played them because they were available (you don’t what to know how much of a pain it was to source historical miniatures in New Zealand before the internet), because everyone else was playing them (principally because they were available), and in some cases because I had genuine affection for them (I still think fondly of Mordheim, Necromunda and Blood Bowl, even if I haven’t played them in years).

As time went on, and I grew up a bit I became increasing disenchanted with GW’s two flagship products – Warhammer and Warhammer 40K.  I basically gave up on 40k once New Zealand’s own Battlefront Miniatures released Flames of War, WWII was a close enough substitute for 40K-style combat that I felt no need to play both, and I gave up on GW entirely when I moved to Wellington in 2005 since my new local club was all-historical at that time.  Honestly, I didn’t miss it.

My list of complaints about GW is pretty standard, but for the benefit of those who aren’t familiar with the intrigues of miniature war-gaming but are inexplicably interested in them, here are my problems with Games Worksop’s approach to wargaming, most particularly with Warhammer and Warhammer 40K:

  • Cost – Seriously, it costs hundreds of dollars to field a standard army of 40K or Fantasy.  It’s worse down here because everything costs 50% more than exchange rates would suggest. Even there rulebooks cost a fortune and that makes less than no sense.  The rules should be a loss leader, not a profit centre.
  • Lack of balance – Every edition of both of these games suffers from serious balance problems, every new edition just seems to move those problem around.  Tournaments for Warhammer and Warhammer 40K make use of something called “composition scores” which basically means you gain or lose points for the tournament base don how “balanced” your army is.  In other words, they use a post-game hack to make the tournament workable otherwise every player would end up using one of a small number of power combos.  This is not the sign of a well-constructed game.
  • Constant edition turnover – Warhammer and Warhammer 40K seems to get a new edition every couple of years.  It’s gotten to the point where the army book for each faction gets updated less often than the core rules do, requiring pages of FAQs to make out-dated factions workable.
  • Limited tactics – this is driven by the high miniatures to table space ratio both games work on.  The zones of control (accounting for charge distances and gun ranges) for each side cover enough table, that each game plays similarly – a giant meatgrinder, with little space for sneaky tactics or daring gambits.  This may have changed in the more recent editions, but I doubt it since from what I hear armies have only gotten larger.

These criticisms don’t really apply to their smaller games, but they barely support those any more, which is a genuine pity because their smaller games are genuinely fun to play, which I can’t say about 40K or Fantasy.

For years after this I drifted from game to game a bit.  I ended up giving up on Flames of War (turns out I find painting and playing with a bunch of drab brown and green figures pretty unsatisfying), I tried some ancients and renaissance games, though I never encountered a system that was both popular and non-painful to play.  But in early 2010 I encountered my game-of-games: Warmachine (and it’s fully compatible sister-game Hordes) produced by Privateer Press, which had just started its second edition.  Why do I love this game?  Let me break it down:

  • Cost – You can get a standard-sized army for less than NZD 200 no problem.  If you’re just trying out the game, buy a starter box for about NZD 50.  You also only need 1 rulebook, while faction books exist, all the rules for each unit are printed on cards that are shipped with each unit or model.  This is a cheap game to play, at least by miniature wargame standards.
  • Balance – Starting with second edition Privateer Press did something that is rare in wargaming circles – An open beta. This produced much cleaner rules than the internal betas GW uses since the GW beta testers appear to suffer from some serious groupthink.  The fact there are fewer options (you can’t customise models or units to any real extent) also keeps things in balance.  Composition scoring is an alien concept in Warmachine tournaments, developing a powerful combination of units is an integral part of the game.
  • No foregone conclusions – There are two ways to win a tournament game of warmachine: kill the enemy warcaster (the boss of your army basically), or win on scenario (which usually involves taking or holding areas of the table).  The “lose your warcaster, lose the game” rule makes sudden reversals possible. I’ve seen people win with only one model left alive on the table, by cleverly placing themselves in a position to kill the enemy warcaster.  This makes warmachine games suspenseful right up to the last turn.
  • Diverse tactics – Not only does every faction play differently, but every warcaster plays differently.  Every warcaster has a once-per-game ability that can completely change the game.  This diversity of game approaches means that there are no unstoppable combos, there’s always an army out there that can take you down.
  • Giant  Steam-Powered Robots!!! – If you need me to explain this, there’s no helping you.  For the records the two large soon-to-be-released models in the linked image are on 120mm bases.  That’s about 5″ for you backward Americans ;)

While I play other games as well: Malifaux (Guild) and Infinity (Nomads), my primary game is warmachine (Cygnar and Mercenaries), and I don’t see that changing any time soon.  I’m not the only one either, Warmachine has become the second-biggest game in New Zealand’s tournament circuit (behind Flames of War), and is even beginning to rival it in size.  By contrast Fantasy and 40K are dwindling to the point where their viability as tournament games is coming into question.  If GW don’t buck up their ideas soon they will fail, their business model relies on a constant turnover of new gamers and Privateer press is working hard to cut they flow of new gamers off.  The tragedy is, given GW’s performance, should they fall I don’t think anyone would miss them and that’s sad given how integral GW has been to the wargaming scene for more than 30 years.

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Wednesday!

by Jaybird on February 22, 2012

As is our tradition on Ash Wednesday, we like to play a little “Ave Maria” despite this being a politics/religion-free blog.

Though it should be pointed out that we also should play a “hey, I remember that!” song as well, as is our other tradition.

So… what are you listening to?

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I Think I Discovered Something of Import

by Patrick Cahalan on February 21, 2012

So today a link to a web site whizzed by on Facebook and I thought the name sounded funny (I misread it, you may guess how) so not being at work and knowing the person it was from is usually fairly harmless I clicked on it.

And then I was so amused, I had to look the guy up. Holy cow, he had subliminal access to an entire two generations of Americans.

Among his writing credits:

  • Shazam
  • The Land of the Lost
  • The Scooby Doo/Dynomutt Hour
  • Spiderman
  • Spiderman and His Amazing Friends
  • The Mighty Orbots
  • G.I. Joe
  • The Challenge of the GoBots
  • He-Man
  • The Transformers

Here’s the site: http://donglutsdinosaurs.com/

The image galleries are like a someone I knew in 1989 just got up from watching The Transformers and then sat down to illustrate storyboards for his “totally badass dinosaur movie”.

I don’t know what this means.  I’m pretty sure it explains something, though.

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Bookclub!

by Jaybird on February 21, 2012

This week, our assignment was to watch the two episodes “The Arrival” and “Power Hungry” from Season One of Fringe. (You can read the Television Without Pity Recaps here and here, while the AV Club has their recaps of the episodes here and here. The post dedicated to the Pilot episode is here and the subsequent episode post is here.)

As always, here are the ground rules: nothing that we have seen so far is considered a spoiler, anything that we have not yet seen should be considered a spoiler. Crazy nutbar speculation is *NOT* a spoiler, but confirming or denying said confirmation would be.

Here’s my idea for spoilers: please rot13 them. That’s a simple encryption that will allow the folks who want to avoid spoilers to avoid them and allow the people who want to argue them to argue them. We good? We good! Everybody who has seen the two episodes, see you after the cut!

[click to continue…]

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Skinner!

by Jaybird on February 20, 2012

I’ve been playing Kingdoms of Amalur: Reckoning and it’s one heck of a game. More accurately, it has successfully stolen taken inspiration from a fairly decent number of heck of a games. The conversations remind me of Bioware games. The combat reminds me of Torchlight. The weapons remind me of Diablo and Diablo II. The quests remind me of Skyrim (seriously, once the game begins proper, you will quickly be surprised to find that you’ve already got a half-dozen side quests and two main quests and a faction quest on top of that).

As I’ve mentioned before (in my review of the demo), the story is by R.A. Salvatore, the monster design is by Todd McFarlane, and the game design is by the guy who was the lead designer of Morrowind/Oblivion (his name is Ken Rolston, for the record). Now that I’ve played more than 45 minutes of the game, I can tell you that each of their influences are easily felt.

When it comes to game design, you’ll feel that this thing is familiar if you’ve played *ANY* of the Elder Scrolls games (Morrowind or Oblivion or Skyrim) insofar as each town has a bunch of people who need things as simple as a collection quest of closeby monsters to a fetch quest from a faraway town (which is filled with people who need collections quests and fetch quests and so on). When it comes to monster design, each monster is its own and each outline is significantly different (well, excepting the humanoid bandits, of course… a thief looks like a bandit looks like an assassin) but you can tell the wolves from the barghests, the ettins from the jotuns, and the pixies from the brownies (and the monsters ain’t limited to merely those guys). When it comes to your character design, you start out as a blank slate and can drop skill points into one (or two or three) of three areas (fighter/mage/rogue) and thus make yourself a better fighter (or mage or rogue or fighter/mage or…)  and buy skill points in stuff like blacksmithing or alchemy or lockpicking or persuasion (and thus get better at repairing your stuff or making potions/collecting reagents or picking locks or talking people into a third option). In addition to that, there are people that you can visit that will allow you to “reset” your character with the same amount of experience and let you redistribute everything… so if you’re sick of playing a rogue/mage character, you can take a fighter for a spin without starting over from level 0 (it costs gold to do this but by the time you’re inclined to try another character, you’ll find that gold isn’t a problem).

As for the basic plotline of the story, you live in a world where Fate pretty much determines everything… but then you died in this world. Then you came back to life and, like Pinocchio, there are no strings on you anymore. It’s good that you came back when you did because there’s another bad guy out there who has figured out how to change Fate… only he’s bad and therefore must be stopped.

Now, one thing you may notice is that all of this seems strangely familiar… you’re reading an R.A. Salvatore story like he’s written a couple dozen times before, you’re looking at characters from Todd McFarlane like you’ve seen a couple dozen times before, and you’re playing a game with mechanics from that guy who did Oblivion/Morrowind (each of which counts as a dozen games) like you’ve played a couple dozen times before. This does, in fact, amount to a video game that has an exceptionally familiar feel to it. None of these guys feel like they’re stretching themselves and while I don’t want to say that they’re merely phoning it in, they’re certainly not breaking any new ground.

Then again, if you’re *NOT* looking for new ground to be broken, if you’re not looking for something like you’ve never seen before, you’re going to find this videogame to be as familiar as a hug. Is it particularly sexy (for lack of a better metaphor)? No, not at all. It’s comforting, though. It’s done well. It’s exceptionally competent… and given the number of times that I’ve said “golly, this is really, really crappy” after dropping $50 (or $60) for a vidya game, it’s nice to play something and receive no surprises whatsoever.

(And if you’re inclined to read the review of ED Kain, the founder of our feast, (which I had *NOT* read until I finished this post) you can read it here.)

So that’s my recommendation for you this week.

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Sunday!

by Jaybird on February 19, 2012

Yay, insane week! This means that I didn’t get to read much of anything or watch much of anything either (well, anything that isn’t homework).

(I honestly thought that things would be slowing down by now…)

Anyway, I’m sure I’m the only one who hasn’t had free time.

So… what are you reading and/or watching?

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Saturday!

by Jaybird on February 18, 2012

I think I’ve played enough of Kingdoms of Amalur: Reckoning to be able to review it properly (but I’m still going to keep plowing through it because it’s pretty cool) and I’m going to check out the demo for Mass Effect 3 at some point because *THAT* comes out NEXT MONTH!!!!

So… what are you playing?

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Pizza!

by Jaybird on February 18, 2012

There are three places in town that I get pizza from. Maribou only likes two of them and the third, of course, is my favorite.

The two that she likes are the place that make the thin crust pizza like you get on the East Coast (awesome pizza until it reaches room temperature but it doesn’t microwave well *AT ALL*… that said, they know how to use their herbs so you prefer a one-topping pizza to the garbage pizza option) and the hand tossed pizza like you get in other parts of the East Coast (this pizza microwaves well but despite their pies only going up to “large”, their prices keep going to “extra-large”… the herbs/spices they use leave juuust enough to be desired to make the “everything but black olives” pizza the most desirable one).

Now, *MY* place has a crust that is halfway between thin crust and hand-tossed, they use a really, really spicy tomato sauce (I think that this is the main reason Maribou doesn’t like them), and their pepperoni is superior to the other places by an order of magnitude (which makes them a platonic one-topping pizza kinda place). AND… they have an extra-large pie for a merely large price.

Since she likes the other places, it pretty much means that I can only get my pizza when she is out of town or, serendipity baby, when she is sick.

So I got “my” pizza tonight.

Surely *YOU* have a platonic pizza. Share it!

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Weekend!

by Jaybird on February 17, 2012

As we’re coming up to the weekend prior to the One! Year! Anniversary! of Mindless Diversions, I find myself thinking “holy cow, is it the weekend already?”

Indeed it is! And it’s a weekend where Maribou has to write papers despite being sick. For reasons related to my being the less sick one in the house, it is my job to run interference for her and make sure that she’s able to do whatever she needs to do… which, in this case, entails staying in the basement, answering the phone, and telling people “we can’t do anything”.

Some weekends that sounds like hell.

Some weekends that sounds like heaven itself.

This weekend appears to be the latter.

So… what’s on your docket?

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Is Everybody On Something This Week?

by Patrick Cahalan on February 16, 2012

The main page is full of cross-talk and some eye-thumbing and a lot of people who don’t have a history of misreading each other doing a lot of it, in spades.

Did somebody put something in the water?

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