August 2011

Wednesday!

by Jaybird on August 31, 2011

So Doc Saunders asks about clearly remembering things that cannot be the case because of Chronological Impossibility.

For my part, I remember being entranced by Ladytron’s song “Seventeen” in the early-to-mid 90′s. What more could you possibly want from icy and alienated synthpop?

Well, except for having to acknowledge that the song wasn’t released until 2002.

Ah, well. At least I know that “Destroy Everything You Touch” came out in the mid-oughts. They sound 90′s, though. You gotta give me that!

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Casca!

by Jaybird on August 30, 2011

Thinking about Conan has made me remember all sorts of the books that they had in the back of the library near the young adult fiction paperback section (for some reason). The Gor Books, The Executioner, The Death Dealer, The Destroyer… and, this one. Casca: The Eternal Mercenary.

Casca Longinus is just a soldier and never learned any non-soldiering skills. He was also a soldier who happened to be assigned to Golgotha around 30 A.D. He was also the guy who thrust his spear into the side of the guy in the middle of the three guys who got the death penalty one Good Friday. “Soldier, you are content with what you are. Then that you shall remain until we meet again. As I go now to my father, you must one day come to me”, he’s told.

At which point this becomes a story about a soldier who is fated to stay alive until The End Of The World. There are stories that take place all over the world and all over time. Ancient Rome, Machiavelli’s Rome. Rome during WWII. There’s South America during the time of the Aztecs, and North America during the time of the Vikings, the Confederacy, and Manifest Destiny. We see Casca fight for the French under Napoleon, we see him fight for the French under the Foreign Legion. There are Mongols, Pirates, and Normans.

Sadly, it looks like only the first and second books are available from the Barry Sadler website and there’s a huge gap until you get to book #25. The books seem to be out of print, sadly, but they show up fairly regularly in used book stores and Goodwills and you may be lucky to get away with one for only a few bucks. (It seems they show up in the strangest places.) They don’t need to be read in chronological order (but it helps). Pick them up, if you can find them. You might be embarassed, but you won’t be disappointed.

So that’s my recommendation for you this week.

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Contracts!

by Jaybird on August 29, 2011

This Guest Post is written by our very own Dman!

This forum has talked much about role-playing games and about the do’s and do not’s of GMs and players. No railroading, watch out for dumpster fires, players stealing for other players, bored players showing how bored they are, players not wanting to take part in the adventure, and so on. Still, an RPG group could avoid these traps and still have campaigns falter and die, while others with some of the bad things mentioned above thrive and continue. What else is missing?

The social contract.

There are two social contracts that should be made in the group. The first is the GM and player contract. This is where the GM lays out the basic idea behind adventure, so that the players understand what to expect from the campaign before they decide on their character. This is mostly done by letting the players know whether the campaign will be more about Hack and Slash or about Non-combat Role-playing.

An example: a group is starting a Harry Dresden campaign. This system is known for Non-combat Role-playing more than Hack and Slash, so it would most likely be expected that the players think up large back stories, with intricate plot devises that the GM could use. Lots of time on story, little time spent on stats and abilities. They start the campaign and the GM has them clean out a large warehouse section infested with monster X as the main story. Most players would feel let down, lose interest in this campaign quickly and start to exhibit the bad behaviors listed above. The GM needed to let the players know, up front, the type of campaign so that they could set their characters and expectations. This works the other way as well if you have a group expecting a dungeon dive and they are thrown into a political intrigue campaign or players are expecting to work together, but instead are in a campaign where they face off against the others.

There is one other contract that needs to be made and that is between the players. This deals with what type of expectations do they each have for their character. This is more that who is the fighter and wizard and more about where the player are on the spectrum of Fluff Gamer or Power Gamer.

First, to define what I mean by both terms. A Fluff Gamer (term used mostly in Warhammer 40k) is a person that is more interested in the story than the combat. He builds characters more to tell his story than to be powerful in combat, skills are everywhere and not maxed out, like most real people, and he picks some feats for storytelling reasons not just combat.

The Power Gamer is more interested in creating a powerful character and not making a believable one. They max out the important skills and hunt through dozens of books to find the right combat feats that stack and have synergies. His character can do multiple things VERY well and he will “Role-play” all the non-combat skills when needed.

Neither extreme is bad, but a campaign will fail if these two extremes do not talk about this before a campaign starts and come to an agreement about what the players want from the campaign. Most reasonable people will find a compromise, if they have not set their stake in the ground by building their character. They are both here to have fun. Also, the GM and player contract might help swing which way on the scales these two players meet at.

There is another problem besides just personality friction for these two extremes. This problem is the different power levels of characters. GMs will not have a problem with this at lower levels, but as the characters rise in levels, often the Power Gamer’s character will out power the Fluff Gamer’s character. This leads to tough situations where the GM has a very hard time making an action sequence (fight or otherwise) challenging to the Power Gamer while not killing the Fluff Gamer’s character. One of the best examples I have seen was in a Pathfinder campaign where one character had an Armor Class (AC) of 38-40 while another still had a 22. How does the GM create a combat situation where they can threaten the high AC character without beating down the low AC character? If the GM goes out of his way to make this happen, they run dangerously close to a form of railroading where you build special things that ONLY fight the Power Gamer’s character and other things that ONLY fight the Fluff Gamer, or the GM throws magic items at the Fluff Gamer while being a scrooge to the Power Gamer. Either lead to resentment and the end of a campaign. By having these two player types talk to each other and step away from the extremes much of this can be avoided, but they need to agree to that social contract before characters are on paper.

So, what have been some of the best and worst campaigns you have been a part of? Can you put a finger on what made it so good or bad?

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Sunday!

by Jaybird on August 28, 2011

So… what are you reading and/or watching?

I’m going to be spending some time in a waiting room over the course of the next week and hope to get through Game of Thrones while there.

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Saturday!

by Jaybird on August 27, 2011

So… what are you playing?

I’ve got Deus Ex: Human Revolution over there but I remain entranced by Assassin’s Creed: Brotherhood. Argh! I need more *TIME*.

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Weekend!

by Jaybird on August 27, 2011

Tonight, I am fixin’ to get in the car to drive down to Pueblo and we’re gonna catch the State Fair (they have these grilled chicken teriyaki strips that must be experienced). Tomorrow is weatherproofing the fence built earlier this summer and Maribou is going to watch the UFC PPV. Sunday is gaming and preparation for next week (which will be crazy and driving relatives to hospitals and all that nutty stuff).

What’s on your docket?

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Ham

by Patrick Cahalan on August 26, 2011

I’m working on getting my technician’s license.

I want a handheld transceiver.  So far, the general internet is recommending this one, but it’s pricey.

Do we have any hams at the League?  Recommendations?

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Retrospection

by Patrick Cahalan on August 26, 2011

The following post contains some minor spoilers for the series of Conan stories, not the movie.  If you’ve never read them, and you want to go in fresh, don’t go under the fold.

[click to continue…]

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Hyphenated!

by Jaybird on August 26, 2011

Is “sub-quest” one word or two? Best to play it safe.

One of the wacky things about most RPGs worth a darn is where they overlap with Epic Fantasy/Sci-Fi when it comes to the idea of the whole “gotta catch them all” thing. The supporting cast character who they spent 3 chapters finding, 2 chapters convincing, and then after all that only does, pretty much, just ONE thing and it’s not even something that saves the party but just makes this one part easier for the team? Yeah, that. The going out of one’s way to breed just the right Chocobo to get the Knights of the Round? Especially that. The finding of the 101st little dinky thing to get the last piece of equipment for the last outfit in the game? Yeah, most especially that.

Anyway, I’m doing what I can to find every piece of treasure, restoring every business, fixing every aquaduct, and buying every piece of real estate I possibly can in Assassin’s Creed: Brotherhood and thinking about how, even though the main storyline of the game is good, it’s so much more *SATISFYING* to watch how I’m cornering the market on Art stores.

What non-essential but oh-so-satisfying sub-quests are proverbially stuck between your proverbial teeth like a proverbial seed?

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Free Thursdays!

by Patrick Cahalan on August 25, 2011

I’m trying to get to a post on Conan, but I’m not re-reading as fast as I’d like.

So, while that percolates, I’m offering something on entertainment consumption and supply.  I think I’ll make this a regular contribution, although starting next week I’ll probably only put one thing on here.

Hm, can we have a sidebar on Mindless Diversions?  Must remember to ask Erik.

Also, the blog width mucks with widescreen YouTube embedding.  Must remember to bug Erik about that too.

Many moons ago, it took an entire production company to produce visual media. While it still takes a while to make certain types of content, we are seeing absolutely brilliant stuff produced by individuals and smaller organizations.

Of course, technology has cut way down on production costs and distribution costs with the home PC, HD camcorders, and the Internet… but there still is no marketing arm for this stuff, except the network effect via social media.

So I’m going to do a small part for the collective and share some things that I think are stupendous, that were made by small contributors to the world. If you have ones to share, add them in the comments.

For this first post, I’m sticking with no underlying content that relies upon Big Media. This takes out mashups and the like.

Danny Macaskill doing unbelievable things on a bike:

Vi Hart letting fly with a fire hose of music and science and mathematics:

By the way, I love all of Vi’s stuff. I’m a Vifanboy.

John Green hates pennies

A fan film that led to a job at Lucasfilms

Close Encounter with an octopus

Making crazy gears out of wood

Stop-motion T-shirt war (my daughter’s favorite)

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