February 2012

Wednesday!

by Jaybird on February 29, 2012

Punk Rock didn’t make sense to me in the 80′s. The bands that the skaters listened to sounded like just a bunch of angry people. Black Flag, Bad Brains, Dead Kennedys, Suicidal Tendencies… it just sounded to me like a bunch of people yelling.

What can I say? I liked hippie music.

Anyway, one night in 1992, I was told “seriously, just listen to this one” and I said “okay, fine” and they played me a punk rock cover of a Byrds song. Yes, you know the one. Hüsker Dü.

Something broke in my brain. I didn’t merely hear the people yelling this time. Through the medium of the cover with which I was familiar, I heard them mean it.

So… what are you listening to?

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Bookclub!

by Jaybird on February 28, 2012

This week, our assignment was to watch the two episodes “The Cure” and “In Which We Meet Mr. Jones” from Season One of Fringe. (You can read the Television Without Pity Recaps here and here, while the AV Club has their recaps of the episodes here and here. The post dedicated to the Pilot episode is here and the subsequent episode posts are here and here.)

As always, here are the ground rules: nothing that we have seen so far is considered a spoiler, anything that we have not yet seen should be considered a spoiler. Crazy nutbar speculation is *NOT* a spoiler, but confirming or denying said confirmation would be.

Here’s my idea for spoilers: please rot13 them. That’s a simple encryption that will allow the folks who want to avoid spoilers to avoid them and allow the people who want to argue them to argue them. We good? We good! Everybody who has seen the two episodes, see you after the cut!

[click to continue…]

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Expectations!

by Jaybird on February 27, 2012

The demo for Mass Effect 3 came out on Valentine’s Day.

In the ancient times, this would have been known as “a test”. Thankfully, everyone in our household was sick and, as such, the Valentine’s Day can was kicked down the road a ways (next weekend). This allowed me to play the demo and get back into the idea of Shepard.

Now, if you haven’t played Mass Effect or Mass Effect 2 (wait for the Game of the Year edition, though), you should. You remember Sturgeon’s Revelation, right? Ninety percent of everything is crap. Well, these games are an exception. You could change Sturgeon so that he said ninety-nine percent and these games are *STILL* an exception.

However, they take, like, sixty hours to play the first time and if you don’t like shooting games then you won’t like these even if you’re a big fan of sci-fi and, as such, you should know that you can skip the experience of playing the games and get the major plot points of the games and, yes, The Demo after the cut. (Repeat: Major spoilers for the first game and Middlin’ spoilers for the second and details from the dinky pieces of story the demo gives us after the cut.)

[click to continue…]

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Sunday!

by Jaybird on February 26, 2012

Apart from keeping up with the bookclub (and sneaking ahead on my own… HOLY COW I CAN’T BELIEVE HOW AWESOME SEASON THREE IS) and bugging Maribou about Season 2 (she watched White Tulip yesterday, you see), I haven’t had much time to do any watching (well, without spoiling anything) or reading much of anything. Enough about me.

So… what are you reading and/or watching?

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Anniversary!

by Jaybird on February 25, 2012

Well, it’s been a year. The first post was on February 25th, 2011.

Here we are a year later.

I’ll talk a bit about what I intended, what I think worked, what I think didn’t, and wonder aloud what needs to change to make this place better.

The main thing that I wanted to do was create a place that was, if limited to one word, “comfortable”. I liked the idea of the same thing happening every week, week after week. I still very much like the idea of big essays on Monday, music on Wednesday, commercials on Saturday. It feels like the internet version of a hoodie taken right out of the dryer. (Your mileage may vary, of course.)

I am also still tickled by the “one word title” thing. Probably much more than I ought to be… but I am.

Since we started, I’ve added the whole “asking about the weekend” thing on Fridays (and dropped the Friday night bottle of wine thing) and am reconsidering the whole “recommendation on Tuesday” thing given that it’s so very close to Monday’s big essays (and the background for most recommendations require an essay about the size of a Monday essay)… and so I may move recommendations to Thursdays. We’ve also started the Bookclub (which, at this point, I consider a rousing success) and, after that, maybe we could do a bookclub with an actual book, maybe. (We’ll see, of course. No hurry. No pressure.)

The stuff that didn’t work, I find, is discussions of various movies. I don’t know what it is, but I just can’t talk about them the way that I would *WANT* to talk about them. (Some paralysis may come from the fact that one of the first movies I’d want to post about and dissect would be Fight Club.) I wrote an essay about Captain America, for example, but it was *WAY* political. I rewrote it to take the worst of the politics out, and it became an essay that merely complained for four paragraphs. “Why would someone want to read four paragraphs of you complaining?”, I asked myself and then deleted it. Talking about some of my favorite movies from the past would involve stuff like Religion (Fearless… the Jeff Bridges movie, not the Jet Li movie), Politics (Fearless, the Jet Li movie, not the Jeff Bridges movie), or Philosophy (Fearless, the Taylor Swift album… no, I’m just kidding, The Fisher King). (Now, yeah, I know that Philosophy is one of the main subjects always bubbling under the surface for anything we talk about… at the very least aesthetics.)

Which brings me to the Philosophy of the blog in general… the “no politics, no religion, no philosophy” thing was intended to actually open up conversations… allowing people who may have seen themselves as enemies in the one place come here and, I dunno, maybe see that they’re just rivals or something. I don’t know how successful it’s been at that. It feels like it’s been more successful at getting people not talking than at getting them talking. (Then again, maybe it’s monumental hubris in the first place to even make the attempt.) So part of me wonders if we shouldn’t lighten that part up… I mean, we can’t talk about Captain America without talking about what happened in WWII and what national narratives mean (part of my essay talked about what a movie from 2070 that took place around 9/11 might look like). Is it better to just not talk about Captain America at all? Well, that’s what I did… and I don’t know if that was the right response.

In any case, I couldn’t possibly be happier about the last year and couldn’t be more excited about the year to come.

Not that I have any big plans, or anything. (Maybe I’ll move recommendations to Thursday or something.)

Thank all of you all for coming along for the ride. (Write a guest post!)

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Saturday!

by Jaybird on February 25, 2012

So… what are you playing?

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Linchpin!

by Jaybird on February 25, 2012

One thing that is probably an essay in itself is how the whole “Great Man” theory of history has had an impact upon video games (I mean, has there ever been a single-player RPG that didn’t have this as its foundational assumption?) but it’s interesting to see how some games tweak this theory here or there.

Drox Operative is a game where you play the role of a mercenary captain in the middle of a war… as opposed to one of the leaders of one of the races hoping to win it. So, yeah, it’s still pretty much going to assume that the fate of the galaxy is in your hands. That said, I think that Masters of Orion from the perspective of an operative (as the guy in this gameshark interview compares the game to) sounds pretty sweet.

That’s one I’m looking forward to.

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Weekend!

by Jaybird on February 24, 2012

I’m beginning to wonder if maybe the opening line to this post shouldn’t be set to “Holy crap, tomorrow is Friday?”

Then the second line could be set to “indeed it is.”

Though, honestly, there are some weeks where it takes *FOREVER* for Friday to get here and that wouldn’t be appropriate for those weeks… however, I have not seen one of those weeks for a good, long time and have instead been peppered with weeks that just fly past like nutzo. Which, I suppose, is preferable all things considered.

Anyhoo, there is a thing at a local watering hole (one within walking distance) tomorrow night, there is gaming on Saturday (we continue our adventures in Vornheim, and Sunday will be devoted to *LAUNDRY*.

So… what’s on your docket?

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Homework!

by Jaybird on February 24, 2012

Okay. We’ve watched the first five episodes of Fringe.

We unanimously agreed that two episodes per week is “just right” until we GO NUTS BECAUSE OH MY GOD DID YOU SEE THAT but that hasn’t happened yet and so we are still at two.

Anyway, the two this week are “The Cure” in which it’s Olivia’s birthday and “In Which We Meet Mr. Jones” in which we meet Mr. Jones.

(As always, if you want to discuss spoilers, please rot13.)

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Confessions!

by Jaybird on February 23, 2012

(This guess post was written by our very own James K!)

My first exposure to miniature wargaming occurred back in 1994 when I first played a game that was being re-branded from Space Marine to Epic 40,000.  Naturally this game was produced by Games Workshop – that vast and ruthless empire that for so long has held non-historical wargaming fast in it’s iron hand.

While Epic didn’t last long for me, my protracted relationship with Games Workshop carried on unabated for years.  I played Necromunda (Van Saar and Redemptionists), Blood Bowl (Humans), Warhammer 40k (Blood Angels and Necrons), Warhammer Fantasy (Empire and Tomb Kings), and Mordheim (Reikland Mercenaries).  I played them because they were available (you don’t what to know how much of a pain it was to source historical miniatures in New Zealand before the internet), because everyone else was playing them (principally because they were available), and in some cases because I had genuine affection for them (I still think fondly of Mordheim, Necromunda and Blood Bowl, even if I haven’t played them in years).

As time went on, and I grew up a bit I became increasing disenchanted with GW’s two flagship products – Warhammer and Warhammer 40K.  I basically gave up on 40k once New Zealand’s own Battlefront Miniatures released Flames of War, WWII was a close enough substitute for 40K-style combat that I felt no need to play both, and I gave up on GW entirely when I moved to Wellington in 2005 since my new local club was all-historical at that time.  Honestly, I didn’t miss it.

My list of complaints about GW is pretty standard, but for the benefit of those who aren’t familiar with the intrigues of miniature war-gaming but are inexplicably interested in them, here are my problems with Games Worksop’s approach to wargaming, most particularly with Warhammer and Warhammer 40K:

  • Cost – Seriously, it costs hundreds of dollars to field a standard army of 40K or Fantasy.  It’s worse down here because everything costs 50% more than exchange rates would suggest. Even there rulebooks cost a fortune and that makes less than no sense.  The rules should be a loss leader, not a profit centre.
  • Lack of balance – Every edition of both of these games suffers from serious balance problems, every new edition just seems to move those problem around.  Tournaments for Warhammer and Warhammer 40K make use of something called “composition scores” which basically means you gain or lose points for the tournament base don how “balanced” your army is.  In other words, they use a post-game hack to make the tournament workable otherwise every player would end up using one of a small number of power combos.  This is not the sign of a well-constructed game.
  • Constant edition turnover – Warhammer and Warhammer 40K seems to get a new edition every couple of years.  It’s gotten to the point where the army book for each faction gets updated less often than the core rules do, requiring pages of FAQs to make out-dated factions workable.
  • Limited tactics – this is driven by the high miniatures to table space ratio both games work on.  The zones of control (accounting for charge distances and gun ranges) for each side cover enough table, that each game plays similarly – a giant meatgrinder, with little space for sneaky tactics or daring gambits.  This may have changed in the more recent editions, but I doubt it since from what I hear armies have only gotten larger.

These criticisms don’t really apply to their smaller games, but they barely support those any more, which is a genuine pity because their smaller games are genuinely fun to play, which I can’t say about 40K or Fantasy.

For years after this I drifted from game to game a bit.  I ended up giving up on Flames of War (turns out I find painting and playing with a bunch of drab brown and green figures pretty unsatisfying), I tried some ancients and renaissance games, though I never encountered a system that was both popular and non-painful to play.  But in early 2010 I encountered my game-of-games: Warmachine (and it’s fully compatible sister-game Hordes) produced by Privateer Press, which had just started its second edition.  Why do I love this game?  Let me break it down:

  • Cost – You can get a standard-sized army for less than NZD 200 no problem.  If you’re just trying out the game, buy a starter box for about NZD 50.  You also only need 1 rulebook, while faction books exist, all the rules for each unit are printed on cards that are shipped with each unit or model.  This is a cheap game to play, at least by miniature wargame standards.
  • Balance – Starting with second edition Privateer Press did something that is rare in wargaming circles – An open beta. This produced much cleaner rules than the internal betas GW uses since the GW beta testers appear to suffer from some serious groupthink.  The fact there are fewer options (you can’t customise models or units to any real extent) also keeps things in balance.  Composition scoring is an alien concept in Warmachine tournaments, developing a powerful combination of units is an integral part of the game.
  • No foregone conclusions – There are two ways to win a tournament game of warmachine: kill the enemy warcaster (the boss of your army basically), or win on scenario (which usually involves taking or holding areas of the table).  The “lose your warcaster, lose the game” rule makes sudden reversals possible. I’ve seen people win with only one model left alive on the table, by cleverly placing themselves in a position to kill the enemy warcaster.  This makes warmachine games suspenseful right up to the last turn.
  • Diverse tactics – Not only does every faction play differently, but every warcaster plays differently.  Every warcaster has a once-per-game ability that can completely change the game.  This diversity of game approaches means that there are no unstoppable combos, there’s always an army out there that can take you down.
  • Giant  Steam-Powered Robots!!! – If you need me to explain this, there’s no helping you.  For the records the two large soon-to-be-released models in the linked image are on 120mm bases.  That’s about 5″ for you backward Americans ;)

While I play other games as well: Malifaux (Guild) and Infinity (Nomads), my primary game is warmachine (Cygnar and Mercenaries), and I don’t see that changing any time soon.  I’m not the only one either, Warmachine has become the second-biggest game in New Zealand’s tournament circuit (behind Flames of War), and is even beginning to rival it in size.  By contrast Fantasy and 40K are dwindling to the point where their viability as tournament games is coming into question.  If GW don’t buck up their ideas soon they will fail, their business model relies on a constant turnover of new gamers and Privateer press is working hard to cut they flow of new gamers off.  The tragedy is, given GW’s performance, should they fall I don’t think anyone would miss them and that’s sad given how integral GW has been to the wargaming scene for more than 30 years.

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