Intellectual Art, Popular Media, and Getting Away from Aesthetic Subjectivity

In the May 2012 issue of the Atlantic, writer Taylor Clark has an excellent profile of videogame developer Jonathan Blow. He’s misanthropic, severely thoughtful, and somewhat abrasive. But he’s also a brilliant creator and a near perfect example of what Clark thinks the medium needs more of: developers willing to make smart videogames. Because for Clark the…

A New Ending Couldn’t Destroy Mass Effect’s Artistic Integrity

[Note: This is a companion piece to something I wrote earlier this week on the same subject but from a different point of view.  In addition, while there are no spoilers per say, the way I talk about and characterize Mass Effect 3’s ending in the abstract might make it better for people who want to approach…